A pass-and-play party game of wild-rule charades, hosted by a top-hatted chameleon who loves to change the rules mid-turn.
Hand the phone to the troupe that's up. One player sees the word and acts it out under a wild rule — no saying the word. Correct banks the point and deals the next card; the clock keeps ticking.
No words, one word, robot voice, slow motion, whisper, sing it, rhyme, sounds only, opposites, no first letter, three words max, funny accent.
Pick a 15, 30, 45 or 60 second turn and a target of 5 to 20 points. Set the twists on or off before the show.
Every finished match is saved with its date, standings and winner, ready to flip back through.
The things ordinary charades never sees coming.
Without warning, the rule flips in the middle of your word. The screen flashes — adapt on the fly.
Run out of time on a word and the next troupe gets a single guess to snatch the point.
Rare golden cards carry two rules at once and are worth double if you land them.
Over four hundred original words. Mix and match before you play.